Tuesday 11 August 2009

Alternative missions

One of the 'mission' types in Advanced Squad Leader (ASL) involved attempting to get as many armoured vehicles off the opposite board edge as you could by the end of the scenario. This was frantic fun and often quite hard.

A further variation was to have a 'meeting' engagement with both armies entering the board from opposite ends and attempting to exit as many vehicles as possible from the opposite side.

I fancy this would be fun for both Apocalypse, modified Planetstrike and normal games. But with a few tweaks.

Firstly and most importantly most armoured vehicles in WH40K are SLOW. Very slow. As in British infantry support tank slow (circa early WWII). If you assume entry along the 'short' edge of the game board then you face a journey of some 72". This would take a lumbering Leman Russ up to 12 turns to cross moving the minimum of 6" per turn.

Not really good enough. Even if you entered on the 'long' edge, moving the minimum distance per turn, getting to the opposite side would take up to 8 turns.

To make this kind of scenario/mission work, I think you need to up the speed of armour - say add 6" movement across the board.

Thus a lumbering Leman Russ would move 12" plus D6. Fast vehicles get VERY fast.

I rather think a battle based on this kind of scenario would be manic fun. I better get assembling and painting my tank companies... not to mention my SM Biker army. More on that later!


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