Wednesday, 15 July 2009
Summer WH40K and Orks
| From Warhammer 40K |
Huh? It's a DeffKotpa - a WIP. Finally doing Gabe's AOBR Orks.
Yeah its time for a change of pace for Gabe. 500pts of green skinned mayhem is just the ticket. A nice change from his 'nids.
And I have made some very rash promises in the GW's 'oath'. All kinds of daft promises. Oh well. I just hope they don't expect me to paint, etc, in-store - no chance of that! No time!
I am hoping we can get to a number of the GW activities in the MetroCentre. Starting on July 23rd with the Endo III battles and continuing with the Macragge battle, 'How low can you go' and a kill team (survival horror?) game. Kudos to Mal and team - I am sure Gabe and I will enjoy this lot.
Another promise - some photos of the events here on this blog. Watch this space!
Meanwhile I have also promised to play far more games that I possibly can manage, to paint up some of my undercoated Landraiders, Rhinos and - yes AND, start, construct and paint some CC Termies and finish my Sternguard.
Not much eh? At least I didnt make daft promises about my forthcoming SM biker army. I have four boxes of DA Ravenwing (for my own chapter - they are good value biker boxes). I believe a WH40Kers work is never done.
Gabe promised to paint up some of his remaining & outstanding 'nids. To do 1000pts worth in fact. I will believe it when I see it!
Sunday, 14 December 2008
1000pt game: Tyranids vs Space Marines
I never know how these battles are going to pan out. My younger son can play a very canny & cunning game indeed... or he can bunch up his army and charge down a kill zone. With predictable results.
We rolled for mission type and deployment and ended up with seize ground & spearhead. Gabe had set up a fair amount of terrain (which suits him). His army consisted of a couple of zoanthropes, a shooty Carnifex, a broodlord with genestealers... and a fair number of gaunts/hgaunts.
I brought along 2 ten man tacticals with rhinos, a bike squad (with MM attack bike), a whirlwind (first time I have used one), a dev squad and a captain.
The objectives were placed with one being on top of a large hill more or less central on the board. I thought this would be the critical point to fight over. The other two objectives were close to the deployment areas and we would capture these on the first turn.
I swept the bikers around his left flank, hoping to take out the zoanthrope there, and then beat up the broodlord. My dev squad had a nice line of fire on the carnifex and started up a dual with that beast.
One tactical squad captured the right most objective and my other tactical unit, with rhino, captured the central objective. The capt rode with this squad.
Gabe wrecked this rhino and I lost two of my dev squad. In fact I started to lose causulties all over the place from his shooting. But my dev squad ultimately won the dual with the carnifex and the Bike squad took care of the zoanthrope. But although I had damaged his advancing troops & broodlord, he was still able to assault the central objective.
Predictably, the broodlord & genestealers finished off the captain and the remaining squad members - capturing the central objective.
This meant that he could benefit from the full fury of my other units, including the whirlwind. In one turn of heavy firing, the hill was cleared. But I couldnt capture the hill - I only had one troop left.
Gabe though decided to call it a day. He believed that he couldnt win. I tried to explain my problem but he was convinced. I think he was wrong. He had three surviving troops and he could have gotten within 3" of the central objective forcing me to move to get LOS. Arguably my bikes might have been able to clear the troops or at least contest the objective. It would have been hard for him, but he did have one surviving zoanthrope which could have done some serious damage to my bike squad.
In all I don't think he should have given up.
As for myself. I was wishing I had split one of the squads into combat squads. Oh well.
It was a good game. And its been a while.
We rolled for mission type and deployment and ended up with seize ground & spearhead. Gabe had set up a fair amount of terrain (which suits him). His army consisted of a couple of zoanthropes, a shooty Carnifex, a broodlord with genestealers... and a fair number of gaunts/hgaunts.
I brought along 2 ten man tacticals with rhinos, a bike squad (with MM attack bike), a whirlwind (first time I have used one), a dev squad and a captain.
The objectives were placed with one being on top of a large hill more or less central on the board. I thought this would be the critical point to fight over. The other two objectives were close to the deployment areas and we would capture these on the first turn.
I swept the bikers around his left flank, hoping to take out the zoanthrope there, and then beat up the broodlord. My dev squad had a nice line of fire on the carnifex and started up a dual with that beast.
One tactical squad captured the right most objective and my other tactical unit, with rhino, captured the central objective. The capt rode with this squad.
Gabe wrecked this rhino and I lost two of my dev squad. In fact I started to lose causulties all over the place from his shooting. But my dev squad ultimately won the dual with the carnifex and the Bike squad took care of the zoanthrope. But although I had damaged his advancing troops & broodlord, he was still able to assault the central objective.
Predictably, the broodlord & genestealers finished off the captain and the remaining squad members - capturing the central objective.
This meant that he could benefit from the full fury of my other units, including the whirlwind. In one turn of heavy firing, the hill was cleared. But I couldnt capture the hill - I only had one troop left.
Gabe though decided to call it a day. He believed that he couldnt win. I tried to explain my problem but he was convinced. I think he was wrong. He had three surviving troops and he could have gotten within 3" of the central objective forcing me to move to get LOS. Arguably my bikes might have been able to clear the troops or at least contest the objective. It would have been hard for him, but he did have one surviving zoanthrope which could have done some serious damage to my bike squad.
In all I don't think he should have given up.
As for myself. I was wishing I had split one of the squads into combat squads. Oh well.
It was a good game. And its been a while.
Labels:
1000 point game,
Space Marines,
Tyranids,
WH40K
Wednesday, 6 August 2008
The Three Wolves Chapter
Since it has been rather quiet round here of late I thought it a good idea to document some aspects of my home-grown Space Marines chapter.
The name is derived from what is supposed to be our family coat of arms which features three wolves (black wolves on a white background).
The chapter is from the second founding, from the Ultramarines. They are known (surprise, surprise) as the Wolves of Guilliman.
I wanted to give this chapter some unusual characteristics for Apocalypse play to entertain my own wee wolves - da boys.
So here are the colour schemes, courtesy of the excellent B&C.
First up the 1st Company & First Company Assault specialists, the Red Wolves (respectively):
The Second & Third companies (left to right):
The Fourth & Fifth companies (left to right):
The Sixth & Seventh companies (left to right):
The Eighth & Ninth companies (left to right):
More on the chapter's history, tactics and such later...
The name is derived from what is supposed to be our family coat of arms which features three wolves (black wolves on a white background).
The chapter is from the second founding, from the Ultramarines. They are known (surprise, surprise) as the Wolves of Guilliman.
I wanted to give this chapter some unusual characteristics for Apocalypse play to entertain my own wee wolves - da boys.
So here are the colour schemes, courtesy of the excellent B&C.
First up the 1st Company & First Company Assault specialists, the Red Wolves (respectively):
![]() | ![]() |
The Second & Third companies (left to right):
![]() | ![]() |
The Fourth & Fifth companies (left to right):
![]() | ![]() |
The Sixth & Seventh companies (left to right):
![]() | ![]() |
The Eighth & Ninth companies (left to right):
![]() | ![]() |
More on the chapter's history, tactics and such later...
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